Augmented reality to improve outcomes for pupils with ASD
In response to a competition ran by the Education authority of Northern Ireland, Cadscan are developing an augmented reality system (Attain) designed to improve the educational outcomes for pupils with Autism.
Attain is a new multi-user augmented reality system designed to capture, monitor and retain the attention of children with Autism Spectrum Disorder in a learning environment. Attain consists of a set of augmented reality tools that can be integrated into lessons to improve pupil attention. The tools consist of audio-visual assets that can be placed around the classroom to support lessons, as well as sets of games designed to develop and/or improve attention skills.
According to the World Health Organisation, one in every 160 children has an autism spectrum disorder. Further reports suggests a 1% prevalence rate for children in the United Kingdom and 2.9% in Northern Ireland.
Children on the spectrum are likely to display exceptional abilities as well some challenges. In regard to education: research facilitated by the House of Commons suggests an estimated 50% of people with autism are likely to have a learning disability. Moreover, approximately 70% also meet diagnostic criteria for additional mental and behavioural disorders mainly anxiety, attention deficit hyperactivity disorder and oppositional defiant disorder. Due to the wide-ranging features of ASD, children with autism have very different educational needs to each other, but a very common feature of their condition is the inability to concentrate, which can be exacerbated by the common co-diagnosis of attention deficit hyperactivity disorder.
Attain is a system designed to empower teachers with Augmented Reality for monitoring, gaining and retaining the attention of children with autism spectrum disorder in the classroom. It enables teachers to integrate engaging, immersive content into their everyday teaching, helping them command and develop pupil’s attention, make learning fun, and to reward positive behaviour. To read further about the role of augmented reality in education please follow the link.
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